It was in 2005 when Shadow of the Colossus captured PS2 and continued to be one of the best PS2 games ever. Thirteen years later, this timeless classic was reintroduced with a new coat of paint for the current generation of players.
So how do you hold up?
In this review, we will look at every aspect of this game such as graphics, gameplay, story and overall experience in detail. However, to understand the proportions of what we look at here, we need to look at another aspect of this game – its heritage.
When it comes to timeless classicism in video games, very few games have the effect of Shadow of the Colossus. I remember when I first booted the original SOTC on my PS2, back in 2005. I was completely blind, and didn't know anything about this game. No comments or spoilers again in the day. After the initial barrier to trying to figure out the mechanics of climbing, it was a moment of awe that only a few games could provide at the time.
Fast forward 12 years, the second giant was released. I knew this was a rare masterpiece that you need to taste. I was not the only person who shared that feeling. Almost anyone playing this game had an easy spot, regardless of whether they had finished the game once, or as in my case, at least dozens of times.
But the games have come a long way since 2005. The enormous diversity of genres and advances in mechanics that we have seen in these two generations of PS2 controllers since the PS2 are staggering, which is why I was left speechless when I see how well the PS4 version this game holds up today.
SOTC's main story can be written in a few sentences. Man tries to save beloved Mono. The man was offered an opportunity to do so by slaughtering 16 giants. The guy does it. Then the end. But there is a lot of complexity in this simple story. You can't help but fall in love with every character. From Agro, your trusted calf, to the Rover, the protagonist and all of the 16 magnificent giants. All this only causes emotional gut every time you kill these stones. Not to mention its end that is itself an absolute heartbreak, as much as it is beautiful.
Part of the magic of SOTCs lies in the simplicity of everything, and all the basic complexity born in the player's mind. The reason for the limitations of the PS2 may have been that things were so simple, but Bluepoint games used that simplicity with the graphical precision of the PS4, which was delivered in the form of rugs. This game is one of the best PS4 games now. Everything in this game, from the landscape to the towering giant, has been rebuilt from the ground up. The result is enormous. There is a stunning attention to detail in every corner and corner of this game. These images play a vital role in the overall experience of this new release.
SOTC's main game involves riding the cursed land landscape on horseback, looking for the next Colossi game. Keep you to know where to go with the help of your sword that reflects light rays in the direction of the target. Once you find Colossi, you need to know how to take them down because each of them needs a different strategy and planning. This keeps the game fresh all the way to the end. Reminiscent of the game's simple theme is your arsenal, which consists of just a sword, a bow and an arrow.
Despite all the commendation commands for this game, there is no denying that the controls were a bit funny. Even in the last days of the PS2 game, we had games with much better controls than SOTC. Although we cannot say that this has been completely resolved in a remake, there are some notable changes here. The button layout is set to attract players today, which can be set back to the original settings if you like. In addition, there are collectibles in the game now and some smart Easter eggs refer to Mr. Ueda's other games.
While the basic game can be completed in about 10 hours, longevity is provided by other difficulty settings and quirky rewards. The reflective mode reflects, well, the game screen and is completely new. Add to this a photo mode that lets you capture screenshots of the game, with various filters and tools. Honestly, I spent hours here and the final results were amazing.
Taking the original SOTC on PS2 breath players added to the idea that video games are actually an art. It was timeless in itself and did not need a remaster. But this remaster was still the result is a masterpiece. If the PS4 appeared in 2005, this may be the original Fumito Ueda vision. We may never know, but as players, we can only thank the creators for doing so. SOTC on PS4 is not only a basic but an immortal classic that sets new standards for reshaping.